By Charles W. Herbert
AN creation TO PROGRAMMING utilizing ALICE 2.2, moment variation, offers scholars with a great creation to strategies of programming, common sense, and similar arithmetic by using Alice, a confirmed software for motivating starting programmers. This re-creation has been totally up to date to exploit the hot motion picture making, digital fact, and gaming features of Alice 2.2. All chapters are supported with strong workout units and visible diagrams.
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Extra resources for An Introduction to Programming Using Alice 2.2
You should see a bunny appear in the center of the World window. 3. You can also add an object to an Alice world by clicking an object class tile and dragging it into place in the World window. Try this now: drag and drop a chicken tile into your Alice world. This approach lets you place the new object wherever you would like on the ground in the World window; however, it does not show you the object's information window first. 4. You should now have an Alice world with two objects—a bunny and a chicken.
When Alice is finished loading the world, your screen should resemble Figure 1-3. FIGURE 1-3: The Alice interface after loading the lakeSkater world World window Events area Object tree T h e M a i n W o r k A r e a s of t h e Alice Interface The Alice interface has five main work areas, as shown in Figure 1-3: the World window, the Object tree, the Details area, the Editor area, and the Events area. There are also several elements across the top of the interface—a menu bar, three control buttons, a Trash can icon, and a Clipboard icon.
Exercises 6. Try planning and creating a simple Alice world as part of a team of students. How does this experience differ from working on your own? 7. In Alice, tool tips appear if you place the mouse pointer on one of the tools, buttons, or tabs on the Alice interface and leave it still for more than two seconds. Table 1 -1 in Tutorial 1C shows how the Scene Editor tools can be used to manipulate objects, but the table doesn't tell you everything. The tool tip for the pointer tool in the Scene Editor mode lists several additional ways to use the Alice pointer.
An Introduction to Programming Using Alice 2.2 by Charles W. Herbert